SERVICES
Game Playtesting
& Player Research
FROM FIRST PITCH TO LAST PATCH
When We Work With You
Every stage of
development
01
Conception
PITCH - CONCEPT ARTS
Challenge ideas, evaluate uniqueness, gather inspiration from genre experts, test concepts with target audience
CONCEPT VALIDATION
02
Pre-Production
Prototype
Test early mechanics and prototypes before costly decisions. Validate your USP
Prototype Testing
03
Production
Alpha
Assess your vertical slice.
Fine-tune mechanics and usability with experienced players and expert analysis
Vertical Slice · Alpha
04
Pre-Launch
Beta
Test marketing materials, trailers, key art, naming, with genre experts
Beta · Marketing
05
Post-Launch
Live Ops
Validate updates, features, and DLC with your audience; balance mechanics for meta shifts
Live Ops · DLC
How We Work
Three ways
we work with you
01
PLAYER RESEARCH
put your game in front of the right players, structured, observable, and designed around the specific decision you're trying to make.
What We Do: We handle everything: participant recruitment, session design, facilitation, and analysis. Moderated and unmoderated formats, remote or in-person, at any development stage. Your team stays focused on building.
What You Get: A ranked list of friction points by severity. Validated or invalidated assumptions about player behaviour. A clear brief for the next iteration cycle.
02
EXPERT CONSULTING
Our seasoned practicionners test mechanics, narratives, core loops, and market positioning.
Expert analysis goes beyond what players say, we map what they do, where their mental model breaks down, and what specifically needs to be true for your concept to land with the right audience.
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What You Get: Teams use expert analysis when choosing between directions, preparing a publisher pitch, or building internal alignment on a game's identity.
03
Custom Research
Not every challenge fits a standard format. We design the research around your specific question. Methodology, timeline, and deliverable format included.
What We Do: Qualitative, quantitative, or mixed methodology. Cultural resonance testing, accessibility audits, marketing asset validation, community development research, cross-territory analysis. If the question matters and a standard playtest won't answer it, this is the engagement.
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What You Get: Research scoped precisely to your decision, not a package that approximates it. We'll tell you during the discovery call whether a custom approach is actually necessary, or whether a Pulse Check would answer the same question for less.
How We Work
Clear pricing.
No surprises.
PULSE CHECK
€3,000
Playtest organisation with a research summary. Ideal for quick validation at any stage of development.
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Participant recruitment
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Player compensation
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Research summary
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Key findings
DEEP DIVE
€5,000
Full report and deep analysis of key mechanics. Actionable design insights your team can act on immediately.
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Participant recruitment
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Player compensation
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Full written report
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Key mechanics analysis
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Edited video highlights
Full Play
€8,000
Full report, live dashboard access, and expert assessment. Full-scale decision support across your team.
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Participant recruitment
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Player compensation
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Full report
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Dashboard access
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Expert assessment
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Edited video highlights
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Team debrief
CUSTOM
ON REQUEST
Talk to us about your project. We'll scope and price accordingly and tell you honestly if a smaller engagement would serve you better.
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Tailored scope
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Any methodology
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Any timeline
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Research plan in 24h
All playtests include participant recruitment and player compensation. We don't charge based on session length — we focus on delivering the insights you need.
CASE STUDIES
HOW WE HAVE DONE IT
Real engagements. Real results. Anonymised only where studios have asked us to.
MOBA - COMMUNITY
SPELLCASTERS
CHRONICLE
NETEASE - QUANTIC DREAM
CHALLENGE
Build an innovative creator programme that would directly shape key elements of the game experience while simultaneously informing marketing strategy. Both workstreams had to move in parallel.
Approach
Designed and ran a structured research programme bridging game development and go-to-market strategy. Embedded with the team across both workstreams, running player research for design while validating messaging with content creators at each stage.
Result
The programme directly influenced key elements of the game and the marketing campaign. Clear, actionable insights delivered after every phase.
MOBA - COMMUNITY
EVERSIEGE
DEAR VILLAGERS - TINDALOS
CHALLENGE
A new title blending RTS, tower defense, and roguelike mechanics needed players to quickly understand a complex system mashup — before the public announcement.
Approach
Two-hour moderated playtest with 10 expert QA players across France, Canada, and the US. Full gameplay recording, post-session surveys, and structured analysis of every onboarding friction point.
Result
20-slide report with 5 key FTUE insights, supported by 6 edited video highlights. Redesigned onboarding, revised terminology, and new UI recommendations. All implemented before launch.
MMO - FTUE
EVE ONLINE
CCP GAMES
CHALLENGE
Modernise the first-time user experience to attract new players without compromising the complexity that makes EVE iconic. Reduce early churn without dumbing down the mechanics.
Approach
Interviewed veteran players to identify what new players actually needed to learn first. Identified that the absence of narrative was the primary barrier to early emotional engagement. Shifted from mechanics-first to story-first tutorial structure.
Result
Validated increase in new player retention and session times. Higher conversion rate of new users to Omega (premium) subscriptions.
NOT SURE WHERE
TO START?
Tell us where you are in development and what decision you're trying to make. We'll tell you which approach makes sense and if we're not the right fit, we'll say so.
Or email Hello@game-changr.com