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Metro, Work, Gaming: Why Context Changes Everything for Mobile Playtests
Mobile testing is inherently complex. Unlike desktop experiences, mobile products travel with their users through a vast array of environments: From a packed subway car to a brief five-minute break at the office, or even an intense, focused session at home on your couch. Playing in the metro, on your couch, or when you are waiting for your doctorโs appointment drastically changes the experience that you will have with your game.

Joachim Schiavo
Mar 54 min read


Stop Teaching, Start Seducing: How to Make Players Fall in Love in 10 Minutes
Do you believe in love at first sight?
At Game Changr, we believe in Love at "First Time User Experience"!
Think of your favorite Rom Com. Romance never start by exchanging resumes or handing each other a manual!
We believe your first 10 minutes shouldn't be a tutorial. They should be a promise "This is who we are. This is why you should care."

Raphael Doyen
Feb 146 min read


Repost Linkedin : ๐๐ผ๐ปโ๐ ๐ช๐ฎ๐ถ๐ ๐จ๐ป๐๐ถ๐น ๐ฌ๐ผ๐โ๐ฟ๐ฒ โ๐๐น๐ฎ๐๐๐ผ๐ป๐ฟ๐ฒ๐ฎ๐ฑ๐โ ๐๐ผ ๐ ๐ฒ๐ฒ๐ ๐ฌ๐ผ๐๐ฟ ๐๐ฎ๐ป๐!
After a long discussion about the best time to start playtesting with a former Ubisoft colleague, I decided to post a previous Linkedin post regarding the topic. I recently come across an old video of MGMTโs first live performance from 2003 and it got me thinking. If you havenโt seen it, here is the link : Itโs raw, goofy, and probably not ready for public consumption by todayโs standards. But what stood out was how genuine it was: just two friends having fun and sharing th

Raphael Doyen
Nov 10, 20252 min read


FTUE. Why Your Tutorial Overwhelms Players: Understanding Cognitive Load
Cognitive Load Theory comes from educational psychology, developed by John Sweller in the 1980s. The core insight: working memory is severely limited.
You can only hold about 3-7 pieces of information in working memory at once. Try to add more, and earlier information gets pushed out.

Raphael Doyen
Jul 11, 20256 min read


Designing Player Behavior: Using Fogg to Build Better Experiences(2/2)
The new approach was systematic. They started with ability, making the behaviour as easy as possible. Then they aligned motivation with the actual experience. Finally, they designed prompts that matched the situation.
Behaviour = Motivation ร Ability ร Prompt

Raphael Doyen
Jun 6, 20255 min read


Why Players Don't Do What You Want: The Fogg Behaviour Model (1/2)
Bruce Lee once said that "Simplicity is your key to brillance"; And Fogg's model is really simple :
Behaviour = Motivation ร Ability ร Prompt

Raphael Doyen
May 30, 20256 min read


Understanding Player Motivation Through Self-Determination Theory: A Framework for Better Game Design
SDT About a decade ago, while moderating creative workshops at Ubisoft, I was introduced to Self-Determination Theory (SDT) , a psychological framework developed by Edward Deci and Richard Ryan. Though it wasnโt created for games, its insights into why humans stay motivated proved invaluable for helping teams refine their designs throughout development. SDT emerged from decades of research on what drives genuine engagement. Instead of focusing on rewards or punishment, it loo

Raphael Doyen
Mar 3, 20255 min read


The Playtesting Gap: Why Great Games Still Fail to Connect with Players
Most studios DO test. They just test too late, with the wrong players, asking the wrong questions, and often ignore what those sessions truly reveal.

Raphael Doyen
Jan 6, 20255 min read


3 Lessons for Developing a Game IP (or Any Brand) Inspired by Jaguarโs โCopy Nothingโ Campaign
The recent Jaguar "Copy Nothing" campaign has sparked much discussion, unfortunately for the wrong reasons.

Raphael Doyen
Nov 25, 20244 min read


What Makes a High-Performing Game Development Team? 3 Essential Traits to Seek in Your Team
There may not be a perfect formula for game development success, but there are patterns that high-performing teams consistently follow. The teams that excel are the ones that embrace T-shaped collaboration, have a clear and shared creative vision, and show a genuine commitment to player feedback.

Raphael Doyen
Sep 9, 20243 min read
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